ABOUT ME
Skills:
- hi-res, low-res character and item modeling
- digital sculpting
- UV unwraping
- texture painting
- animation (not advenced)
- riging (not advenced)
- digital painting
- hand drawing
- web design (not advenced)
Software skills:
- Softimage XSI
- Mudbox
- Zbrush
- Photoshop
- Bodypaint 3d
- DeepUV
- Adobe After Effects
- Dreamweaver
- Flash (not advenced)
Job experience:
2008 december – to date
Blooberteam. Item and organic modeling (hi-res, low-res), texturing.
2008 april - 2009 march
Metropolis. Weapon modeling (hi-res, low-res), texturing.
2007 september - 2008 november
Techland. Item and organic modeling (hi-res, low-res), texturing. (Warhound, Call of Juarez 2 : Bound in Blood
2007 september
Free Mind. Character animations and item modeling for games.
2002-2005
Not in 3d industry for games.
2001
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